Lithuanians: Knights and Leitis get +1 attack (up to +4) for every Relic garrisoned.Indians: Sultans increases Relic gold production by 10%.Huns: Atheism adds 100 years to a Relic victory, for all players, and reduces enemy gold income from Relics by 50%.The following civilizations can research technologies or have bonuses related to Relics: Without expansion pack data, a standard game always has five Relics scattered randomly across the map, while with The Forgotten or The African Kingdoms loaded the amount of Relics scales according to the chosen map size, with Ludicrous-sized maps containing as many as ten and tiny maps having three. Relics cannot be targeted by attacks and are impervious to damage/destruction, but custom scenarios can make them disappear using a Remove Object trigger effect. In a standard game, 5 Relics are generated in random locations on the map. Note that if victory method 'Conquest' is chosen, Relics will not win the game and all enemies have to be conquered. Relics captured by the player's allies will contribute to the team's victory so long as every single Relic on the map is in possession of a team member. If the player trains a Monk for the sole purpose of collecting a Relic, the cost will pay for itself very soon, 200 seconds (3 minutes and 20 seconds) after the Relic has been garrisoned in a Monastery.Ĭollecting all of the available Relics on a map in a standard game will additionally initiate a 200-year timer that counts down to the victory of the player holding them, or their team if "Allied Victory" was checked before the game started. Relics are much more important in 1v1 games since trade is not a viable option of getting gold. If more Relics are collected, more gold is generated. This is equal to one fully upgraded Imperial Age Gold Miner that does not have to travel more than one tile. When one is placed in a Monastery, the Relic slowly generates gold at a rate of 1 every 2 seconds. At the beginning of a random map game, Relics usually are scattered around the map. Relics are depicted in-game as medium-sized, white, trophy-looking constructs.